Did you start with a base mesh in Max/Maya or did you just dive in and create this guy in Zbrush?
Looking good so far! I can't wait to watch this unfold. :3
Thanks!Casey: I start in Zbrush using Dynamesh for a rough sculpt to establish proportions and general style. I then retopo and take it into 3dsMax. In Max, I refine the mesh for clean subdivisions and build his clothing and accessories. Next step will be to take it back into Zbrush for final sculpt. Sounds like a lot of steps but it's actually fairly quick and flexible. I could work off of the dynamesh sculpt without retopo but I prefer a nice subdivided mesh.
Thanks for responding. I am a big fan of your work so I will be looking forward to the outcome of this guy. Very cool!